Con motivo de la finalización del curso académico 2016-17, BlinkLearning publica los resultados del III Estudio sobre el uso de la Tecnología en el Aula.
Gamification or how videogames can boost education
Many teachers want to take advantage of the opportunity offered by games as a tool to teach their students.
7 EdTech trends for 2017
We review the main EdTech trends for 2017. Gamification, Adaptive Learning and Virtual Reality, key concepts for education.
5 trends that impacted education in 2016
Relotacion, flexibility, personalized learning… ¿which tendencies have impacted education in 2016? We take a look at them.
How Big Data can boost students motivation
Big data can be an ally against the lack of motivacion of students. ¿How could it help? Through adaptive learning. ¡Check it out!
Pokémon GO as a learning tool?
Beyond entertainment, what can Pokémon Go bring to teaching in and out of the classroom? Let’s talk about #Gamification.
5 tips to educate your child on responsible use of technology
Do we spend too much time glued to our digital devices? We can make a more responsible use of them, and this affects both children and adults.
Learning Analytics: 5 Keys to Personalized Learning
Learning Analytics can be defined as the measurement and analysis of information collected during the learning process in a digital environment.
7 takeaways from the latest OECD report on Spanish education
A new OECD report focused on analyzing how socioeconomic factors affect student achievement was recently published. ¿What does it say about Spain?
Main EdTech trends for 2016
Now that a new year begins, it’s worth taking a checking out what EdTech analysts believe will be the major trends leading the industry in 2016.










