Con motivo de la finalización del curso académico 2016-17, BlinkLearning publica los resultados del III Estudio sobre el uso de la Tecnología en el Aula.
Gamification or how videogames can boost education
Many teachers want to take advantage of the opportunity offered by games as a tool to teach their students.
7 EdTech trends for 2017
We review the main EdTech trends for 2017. Gamification, Adaptive Learning and Virtual Reality, key concepts for education.
5 trends that impacted education in 2016
Relotacion, flexibility, personalized learning… ¿which tendencies have impacted education in 2016? We take a look at them.
Design Thinking: what it is and how to integrate it in your classroom
We explain the 5 steps you must follow to integrate Design Thinking in your classes.
How Big Data can boost students motivation
Big data can be an ally against the lack of motivacion of students. ¿How could it help? Through adaptive learning. ¡Check it out!
Pokémon GO as a learning tool?
Beyond entertainment, what can Pokémon Go bring to teaching in and out of the classroom? Let’s talk about #Gamification.
We create your own digital school bags
Over 10.000 books from more than 50 publishers are available at BlinkShop.
Takeaways from Blinklearning’s 2nd Academic Level Online Tests
The 2nd Academic Level Online Tests developed by Blinklearning have been recently concluded. The tests allowed 35 schools in Spain…
Takeaways from the 2nd Survey on ICT use in the classroom
Survey on ICT use in the classroom main conclusion: both teachers and students need more technological and digital skills training.










