{"id":51723,"date":"2019-02-28T17:23:43","date_gmt":"2019-02-28T16:23:43","guid":{"rendered":"https:\/\/blinklearning-blog.wildoomlab.com\/?p=51723"},"modified":"2026-07-10T07:45:31","modified_gmt":"2026-07-10T05:45:31","slug":"4-tendencias-tecnologia-educativa-2019-2","status":"publish","type":"post","link":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/4-tendencias-tecnologia-educativa-2019-2\/","title":{"rendered":"4 more EdTech trends for 2019"},"content":{"rendered":"\nAs we have been\u00a0mentioning over the past year, gamification continues to play an increasing role in modern classrooms. However, this year, disciplines such as <strong>robotics<\/strong>, <strong>quantum computing<\/strong> and <strong>creative Makerspaces<\/strong> are gaining ground in the educational trends expected to leave their mark in the current school year.\n<h2>5. Robotics<\/h2>\nThe schools that have better adapted to new technologies choose robotics as one of the essential elements for the academic development of their students. It is a subject that includes such diverse and complementary topics as engineering, programming, mathematics or physics. The objective is only to connect better with the students, but to prepare them for the challenges and challenges of the current work world.\n\nAlthough in the beginning the investment can be significant for many schools, the benefits are widely acknowledged by teachers, as Jorge Calvo explains in this <a href=\"\/?p=27925\">article<\/a>. The renowned teacher of the European School of Madrid, explains how he promoted the methodological change in his classroom with the creation of the <a href=\"https:\/\/www.colegioeuropeodemadrid.com\/news\/european-valley-un-proyecto-digital-ambicioso-para-estudiantes\/\">European Valley workshop<\/a>.\n\n&nbsp;\n\nLos colegios que mejor han logrado adaptarse a las nuevas tecnolog\u00edas, eligen la rob\u00f3tica como uno de los elementos esenciales para el desarrollo acad\u00e9mico de sus alumnos. Se trata de una asignatura que incluye temas tan diversos y complementarios como la ingenier\u00eda, la programaci\u00f3n, las matem\u00e1ticas o la f\u00edsica. El objetivo es \u00fanicamente el de conectar mejor con los estudiantes, sino el de prepararlos para los retos y desaf\u00edos del mundo laboral actual.\n\nAunque en un principio la inversi\u00f3n puede ser significativa para muchos centros, los beneficios est\u00e1n\u00a0<a href=\"https:\/\/www.gettingsmart.com\/2016\/11\/unexpected-benefits-robotics-in-the-classroom\/\">ampliamente reconocidos<\/a> por los maestros, tal y como explica Jorge Calvo en este\u00a0<a href=\"\/?p=27925\">art\u00edculo<\/a>. El reconocido maestro\u00a0del Colegio Europeo de Madrid, explica c\u00f3mo impuls\u00f3 el cambio metodol\u00f3gico en su aula con la creaci\u00f3n del taller <a href=\"https:\/\/www.colegioeuropeodemadrid.com\/news\/european-valley-un-proyecto-digital-ambicioso-para-estudiantes\/\">European Valley<\/a>.\n\n<figure id=\"attachment_28033\" aria-describedby=\"caption-attachment-28033\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.euronews.com\/2017\/01\/31\/classroom-robots-prepare-pupils-for-high-tech-industry\" target=\"_blank\" rel=\"noopener\"><img fetchpriority=\"high\" decoding=\"async\" class=\"wp-image-28033 size-large\" title=\"Robotics in the classroom\" src=\"https:\/\/blinklearning-blog.wildoomlab.com\/wp-content\/uploads\/2026\/07\/Captura-de-pantalla-2019-03-01-a-las-15.33.06-1-1024x567.png\" alt=\"Robotics in the classroom\" width=\"640\" height=\"354\" \/><\/a><figcaption id=\"caption-attachment-28033\" class=\"wp-caption-text\">Robots are likely to become a commonplace tool in modern classrooms.<\/figcaption><\/figure>\n<h2>6. Gamification<\/h2>\nIt is one of the most important trends in the current education sector. With as many variants as teachers who use it in their classrooms, their techniques are increasingly imposed as a teaching tool that helps teachers to transmit knowledge to their students and, implying them throughout the learning process.\n\nEs una de las tendencias m\u00e1s importantes del sector educativo actual. Con tantas variantes como docentes que la utilizan en sus aulas, sus t\u00e9cnicas se imponen cada d\u00eda m\u00e1s como una herramienta de ense\u00f1anza que ayuda a los profesores a transmitir conocimiento a sus alumnos y, implic\u00e1ndolos en todo el proceso de aprendizaje.\n\n<iframe title=\"The Power of Gamification in Education | Scott Hebert | TEDxUAlberta\" width=\"1140\" height=\"641\" src=\"https:\/\/www.youtube.com\/embed\/mOssYTimQwM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n\nIn addition to the popular Minecraft, there are endless alternatives of pedagogical gamification that arise almost daily.\n\nVideo games, music, movies or a good documentary, abysmally facilitate the way we memorize concepts, according to Ignacio Medel, gamer and teacher of Internet Didactics and Primary Grade at the International University of La Rioja , as well as member of the Research Group The Didactics of Social Sciences and Pedagogical Innovation in the Digital Society (INCISO).\n\nWith him we were able to speak during the last edition of the Educational Innovation Fair, organized by the Sapere Aude school.\n\n&#8220;We believe that videogames have a lot of educational potential because, in the first place, they are something that motivates kids, it attracts them, we make them stick to them for a long time &#8230; what we try to look for is in what way we can draw that educational potential and transfer it to the classes to use it as one more resource &#8220;.\n\n&nbsp;\n\nAdem\u00e1s del popular <a href=\"https:\/\/blog.educaixa.com\/es\/-\/minecraft-education-edition-un-referente-para-gamificar-tu-aula\">Minecraft<\/a>, existen infinitas alternativas de gamificaci\u00f3n pedag\u00f3gica que surgen casi a diario.\n<div class=\"entry-excerpt\">\n\nLos videojuegos, la m\u00fasica, el cine o un buen documental, facilitan de forma abismal la forma en la que memorizamos conceptos, de acuerdo con <strong>Ignacio Medel<\/strong>, <em>gamer<\/em> y profesor de Did\u00e1ctica en Internet y de Grado de Primaria en la Universidad Internacional de la Rioja, as\u00ed como miembro del\u00a0<a href=\"http:\/\/research.unir.net\/blog\/ccss-01-la-didactica-de-las-ciencias-sociales-e-innovacion-pedagogica-en-la-sociedad-digital-inciso\/?lang=es\" target=\"_blank\" rel=\"noopener\">Grupo de Investigaci\u00f3n La Did\u00e1ctica de las Ciencias Sociales e Innovaci\u00f3n Pedag\u00f3gica en la Sociedad Digital (INCISO)<\/a>\u00a0<em>. <\/em>\n\nCon \u00e9l pudimos\u00a0<a href=\"\/?p=27335\">hablar<\/a> durante la \u00faltima edici\u00f3n de la <a href=\"https:\/\/fie.iessapereaude.com\/\">Feria de Innovaci\u00f3n Educativa<\/a>, organizada por el colegio <a href=\"http:\/\/ies.villanuevadelpardillo.educa.madrid.org\/\">Sapere Aude<\/a>.\n\n<\/div>\n<div class=\"entry-content\">\n\n<em>&#8220;Creemos que los videojuegos tienen bastante potencial educativo porque, en primer lugar,\u00a0<strong>son algo que motiva a los chavales<\/strong>, les atrae, hacemos que est\u00e9n pegados a ellos durante bastante tiempo&#8230; lo que tratamos de buscar es\u00a0<strong>de qu\u00e9 manera podemos sacar ese potencial educativo<\/strong>\u00a0y trasladarlo a las clases para utilizarlo como un recurso m\u00e1s&#8221;<\/em>.\n\n&nbsp;\n\n<\/div>\n<h2>7. Computaci\u00f3n cu\u00e1ntica<\/h2>\nAlthough it has existed for years, it is now when quantum computing begins to be heard outside professional technological environments, especially thanks to the launch of the first commercial quantum computer. Unlike classical computers &#8211; whose power begins to show its limits &#8211; quantum equipment is designed to solve especially complex problems.\n\nNow that a smartphone has more processing capacity than the most sophisticated computer of the 2000s, new challenges such as artificial intelligence and machine learning require more complex calculations and, above all, faster ones.\n\nAunque existe desde hace a\u00f1os, es ahora cuando la computaci\u00f3n cu\u00e1ntica empieza a ser escuchada fuera de entornos tecnol\u00f3gicos profesionales, sobre todo gracias al lanzamiento del primer ordenador cu\u00e1ntico comercial. A diferencia de los ordenadores cl\u00e1sicos &#8211; cuya potencia empieza a mostrar sus l\u00edmites &#8211; los equipos cu\u00e1nticos\u00a0est\u00e1n dise\u00f1ados\u00a0 con la finalidad de resolver problemas especialmente complejos.\n\nAhora que un <em>smartphone<\/em> dispone de m\u00e1s capacidad de procesamiento que el m\u00e1s sofisticado ordenador de los a\u00f1os 2000, nuevos retos como la inteligencia artificial y el <a href=\"\/?p=23281\">machine learning<\/a>\u00a0exigen c\u00e1lculos m\u00e1s complejos y, sobre todo, m\u00e1s r\u00e1pidos.\n\n<iframe title=\"Quantum computing explained in less than two minutes\" width=\"1140\" height=\"641\" src=\"https:\/\/www.youtube.com\/embed\/w_-_H9eBte8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n\nWhen we enter the world of atomic and subatomic particles, things begin to behave in unexpected ways, and this is where quantum computers come in. That is to say, unlike the classic binary system of ordinary computers, a quantum computer uses what are known as qubits.\n\nIt is difficult to predict how quantum computing will change our world, simply because there will be applications in all industries, but what is clear is that it will have a very significant impact on education and may even revolutionize modern teaching ways of thinking.\n\nCuando entramos en el mundo de las part\u00edculas at\u00f3micas y subat\u00f3micas, las cosas comienzan a comportarse de formas inesperadas, y es aqu\u00ed donde entran los ordenadores cu\u00e1nticos. Es decir, a diferencia del cl\u00e1sico sistema binario de los ordenadores corrientes, un ordenador cu\u00e1ntico utiliza los conocidos como <em>qubits<\/em>.\n\nEs dif\u00edcil predecir c\u00f3mo la computaci\u00f3n cu\u00e1ntica cambiar\u00e1 nuestro mundo, simplemente porque habr\u00e1 aplicaciones en todas las industrias, pero lo que est\u00e1 claro es que tendr\u00e1 un impacto muy significativo en la educaci\u00f3n y podr\u00e1 incluso revolucionar las formas de pensamiento la ense\u00f1anza moderna.\n\n<hr \/>\n\n<h3>More from <a href=\"https:\/\/www.realinfluencers.es\/en\">Realinfluencers<\/a><\/h3>\n<blockquote class=\"wp-embedded-content\" data-secret=\"6o1kt9SVS5\"><a href=\"https:\/\/www.realinfluencers.es\/en\/2019\/02\/15\/4-edtech-trends-for-2019\/\">4 EdTech trends for 2019<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"\u201c4 EdTech trends for 2019\u201d \u2014 Realinfluencers\" src=\"https:\/\/www.realinfluencers.es\/en\/2019\/02\/15\/4-edtech-trends-for-2019\/embed\/#?secret=RY6Vd6udI9#?secret=6o1kt9SVS5\" data-secret=\"6o1kt9SVS5\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n\n<hr \/>\n\n<h2>8. <span class=\"s1\">Creative spaces<\/span><\/h2>\nCreative Makerspaces, also called FabLabs or Hackerspaces, refer to workshops that allow students to explore their own capabilities with the help of the most innovative technological equipment. This type of workshops began to be developed in business environments with the aim of creating a space where entrepreneurs and innovators could meet to generate new ideas.\n\nIn the educational environment, it is possible to achieve the same type of tangible experience.\n<p class=\"p1\"><span class=\"s1\"><em>Creative Makerspaces<\/em>, tambi\u00e9n llamados <em>FabLabs<\/em> o <em>Hackerspaces<\/em>\u00a0se refieren a talleres que permiten a los estudiantes explorar sus propias capacidades con la ayuda de los equipos tecnol\u00f3gicos m\u00e1s innovadores. Este tipo de talleres comenzaron a desarrollarse en entornos empresariales con el objetivo crear un espacio donde emprendedores e innovadores pudieran reunirse para generar nuevas ideas.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">En el entorno educativo, es posible conseguir el mismo tipo de experiencia tangible.<\/span><\/p>\n<iframe title=\"STEM education is not enough \u2013 makerspaces help people acquire the skills\" width=\"1140\" height=\"641\" src=\"https:\/\/www.youtube.com\/embed\/Aer05Z2FWc0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n\nIn the schools where these spaces have been created, an important impact has been noted in:\n<ul>\n \t<li>Development of digital skills of students<\/li>\n \t<li>Personalized learning plans<\/li>\n \t<li>Stewardship projects<\/li>\n<\/ul>\nTo promote the creativity of the students in a complementary way to the traditional one is without a doubt a must in the current education.\n\nEn los colegios donde se han creado estos espacios, se ha notado un importante impacto en:\n<ul>\n \t<li>Desarrollo de competencias digitales de los alumnos<\/li>\n \t<li>Planes de aprendizaje personalizados<\/li>\n \t<li>Proyectos de corresponsabilidad<\/li>\n<\/ul>\nImpulsar la creatividad de los alumnos de una forma complementaria a la tradicional es sin duda un must en la educaci\u00f3n actual.\n\n&nbsp;\n","protected":false},"excerpt":{"rendered":"<p>Robotics, quantum computing and creative spaces. Other EdTech trends that will stand out in 2019.<\/p>\n","protected":false},"author":2,"featured_media":51717,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[345],"tags":[265],"tipologia":[],"class_list":["post-51723","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-responsible-technology","tag-tendencias-en"],"_links":{"self":[{"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/posts\/51723","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/comments?post=51723"}],"version-history":[{"count":1,"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/posts\/51723\/revisions"}],"predecessor-version":[{"id":51725,"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/posts\/51723\/revisions\/51725"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/media\/51717"}],"wp:attachment":[{"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/media?parent=51723"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/categories?post=51723"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/tags?post=51723"},{"taxonomy":"tipologia","embeddable":true,"href":"https:\/\/blinklearning-blog.wildoomlab.com\/en\/wp-json\/wp\/v2\/tipologia?post=51723"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}